um-multicharacter
Framework
- Make sure your
qbx_core
version are not old
Installation
Firstly
stop basic-gamemode
in server.cfg (do not add this again, if you have this, replace ensure with stop)- Replace
web > build > logo.png
with your server logo (Appears for someone creating a character for the first time) - Then, go to the
config.lua
file and configure it according to your preferences.
qbx_core
go > qbx_core > config > client.lua
useExternalCharacters = true
-- set to truestartingApartment = false
-- set to false
What needs to be set in the config? (Important ones)
Config.ConvertQBoxLicense = false -- set to true
Config.Clothing = 'illenium-appearance'
--[[
illenium-appearance,
fivem-appearance (old illenium for qb or esx, not default version),
qb-clothing
or custom
(
[custom] should work close to them or support events,
otherwise your old clothing menus will not work with um-multicharacter
)
]]
Config.SkinTable = 'playerskins' -- If you are using skins inside players just set 'skin' | playerskins or skin
Config.AnimationMenu = 'other' -- rpemotes, scully, other [list/animationlist.lua]
Config.QBEvents = {
--[[
for um-spawn: 'um-spawn:client:startSpawnUI'
for ps-housing: 'ps-housing:client:setupSpawnUI'
for qb-apartments: 'apartments:client:setupSpawnUI'
If you are using um-spawn and ps-housing set your spawn to 'um-spawn:client:startSpawnUI'
]]
spawnEventUI = 'um-spawn:client:startSpawnUI',
}
Server.cfg
đź’ˇ
Make sure that um-multicharacter is at the end
of your load order
ensure oxmysql
ensure ox_lib
--------------
ensure qbx_core
ensure [qbx]
ensure [standalone]
--------------
ensure um-multicharacter
Requirements
Optional (More stable)
- If you have a loading screen check fxmanifest.lua
- add it if it doesn't have it
loadscreen_manual_shutdown 'yes'