um-ronin-spawn
Events & Exports
Events and exports of um-ronin-spawn
Start the spawn
The entry point. Trigger it from the server once the character is loaded and the screen is faded out. um-ronin-multicharacter does this on its own.
TriggerClientEvent('um-ronin-spawn:client:characterLoaded', src)Server only
The handler ignores the event when another client resource triggers it. On ESX nothing has to be triggered, the spawn starts itself on esx:playerLoaded.