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um-ronin-spawn

Events & Exports

Events and exports of um-ronin-spawn

Start the spawn

The entry point. Trigger it from the server once the character is loaded and the screen is faded out. um-ronin-multicharacter does this on its own.

TriggerClientEvent('um-ronin-spawn:client:characterLoaded', src)

Server only

The handler ignores the event when another client resource triggers it. On ESX nothing has to be triggered, the spawn starts itself on esx:playerLoaded.

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