um-clothingCustomize
Job Outfits
How to configure job outfits in um-clothing

From here, customize attire however you like based on your gang or job.
Paths
job_outfits.lua
return {
["police"] = {
Male = {
{
name = "Short Sleeve",
grades = { 0, 1, 2, 3, 4 },
outfitData = {
pants = { item = 24, texture = 0 },
arms = { item = 19, texture = 0 },
["t-shirt"] = { item = 58, texture = 0 },
vest = { item = 0, texture = 0 },
torso2 = { item = 55, texture = 0 },
shoes = { item = 51, texture = 0 },
accessory = { item = 0, texture = 0 },
hat = { item = -1, texture = -1 },
glass = { item = 0, texture = 0 },
mask = { item = 0, texture = 0 },
},
},
{
name = "SWAT",
grades = { 3, 4 },
outfitData = {
pants = { item = 130, texture = 1 },
arms = { item = 172, texture = 0 },
["t-shirt"] = { item = 15, texture = 0 },
vest = { item = 15, texture = 2 },
torso2 = { item = 336, texture = 3 },
shoes = { item = 24, texture = 0 },
accessory = { item = 133, texture = 0 },
hat = { item = 150, texture = 0 },
mask = { item = 52, texture = 0 },
},
},
},
Female = {
{
name = "Short Sleeve",
grades = { 0, 1, 2, 3, 4 },
outfitData = {
pants = { item = 133, texture = 0 },
arms = { item = 31, texture = 0 },
["t-shirt"] = { item = 35, texture = 0 },
vest = { item = 34, texture = 0 },
torso2 = { item = 48, texture = 0 },
shoes = { item = 52, texture = 0 },
accessory = { item = 0, texture = 0 },
hat = { item = 0, texture = 0 },
glass = { item = 0, texture = 0 },
mask = { item = 0, texture = 0 },
},
},
{
name = "SWAT",
grades = { 3, 4 },
outfitData = {
pants = { item = 135, texture = 1 },
arms = { item = 213, texture = 0 },
vest = { item = 17, texture = 2 },
torso2 = { item = 327, texture = 8 },
shoes = { item = 52, texture = 0 },
accessory = { item = 102, texture = 0 },
hat = { item = 149, texture = 0 },
mask = { item = 35, texture = 0 },
},
},
},
},
}From here, customize the coordinates for your job/gang outfits.
Paths
coords.lua
return {
joboutfits = {
[1] = {
coords = vec4(441.8, -979.8, 30.7, 90.0), -- Mission Row PD
job = 'police',
thickness = 2,
debug = false,
points = {
vec3(440.0, -981.0, 30.7),
vec3(443.0, -981.0, 30.7),
vec3(443.0, -978.0, 30.7),
vec3(440.0, -978.0, 30.7),
},
},
}
}