uyuyorumstore
um-clothingCustomize

Job Outfits

How to configure job outfits in um-clothing

Job Outfits

From here, customize attire however you like based on your gang or job.

Paths

job_outfits.lua
shared/job_outfits.lua
return {
    ["police"] = {
        Male = {
            {
                name = "Short Sleeve",
                grades = { 0, 1, 2, 3, 4 },
                outfitData = {
                    pants       = { item = 24, texture = 0 },
                    arms        = { item = 19, texture = 0 },
                    ["t-shirt"] = { item = 58, texture = 0 },
                    vest        = { item = 0, texture = 0 },
                    torso2      = { item = 55, texture = 0 },
                    shoes       = { item = 51, texture = 0 },
                    accessory   = { item = 0, texture = 0 },
                    hat         = { item = -1, texture = -1 },
                    glass       = { item = 0, texture = 0 },
                    mask        = { item = 0, texture = 0 },
                },
            },
            {
                name = "SWAT",
                grades = { 3, 4 },
                outfitData = {
                    pants       = { item = 130, texture = 1 },
                    arms        = { item = 172, texture = 0 },
                    ["t-shirt"] = { item = 15, texture = 0 },
                    vest        = { item = 15, texture = 2 },
                    torso2      = { item = 336, texture = 3 },
                    shoes       = { item = 24, texture = 0 },
                    accessory   = { item = 133, texture = 0 },
                    hat         = { item = 150, texture = 0 },
                    mask        = { item = 52, texture = 0 },
                },
            },
        },
        Female = {
            {
                name = "Short Sleeve",
                grades = { 0, 1, 2, 3, 4 },
                outfitData = {
                    pants       = { item = 133, texture = 0 },
                    arms        = { item = 31, texture = 0 },
                    ["t-shirt"] = { item = 35, texture = 0 },
                    vest        = { item = 34, texture = 0 },
                    torso2      = { item = 48, texture = 0 },
                    shoes       = { item = 52, texture = 0 },
                    accessory   = { item = 0, texture = 0 },
                    hat         = { item = 0, texture = 0 },
                    glass       = { item = 0, texture = 0 },
                    mask        = { item = 0, texture = 0 },
                },
            },
            {
                name = "SWAT",
                grades = { 3, 4 },
                outfitData = {
                    pants     = { item = 135, texture = 1 },
                    arms      = { item = 213, texture = 0 },
                    vest      = { item = 17, texture = 2 },
                    torso2    = { item = 327, texture = 8 },
                    shoes     = { item = 52, texture = 0 },
                    accessory = { item = 102, texture = 0 },
                    hat       = { item = 149, texture = 0 },
                    mask      = { item = 35, texture = 0 },
                },
            },
        },
    },
}

From here, customize the coordinates for your job/gang outfits.

Paths

coords.lua
shared/coords.lua
return {
    joboutfits = {
            [1] = {
                coords = vec4(441.8, -979.8, 30.7, 90.0), -- Mission Row PD
                job = 'police',
                thickness = 2,
                debug = false,
                points = {
                    vec3(440.0, -981.0, 30.7),
                    vec3(443.0, -981.0, 30.7),
                    vec3(443.0, -978.0, 30.7),
                    vec3(440.0, -978.0, 30.7),
                },
            },
        }
}

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